Let’s Play – Gaming of the Future
The internet is a games platform, a direct sales channel, a marketing medium and a billing platform – How do these four parts influence the games industry?
PANEL: Allan Mathson Hansen (DK), General Manager, Nordisk Film Interaktiv // Chris Mottes (DK), CEO, Deadline Games // Henrik Riis (DK), Co-founder & CEO, WatAgame // Carsten van Husen (DE), CEO of Publishing Unit, Gameforge
MODERATOR: Tim Frank Andersen (DK), direktør, In2Media
N.B.: Henrik Riis had to cancel and isn’t part of this panel. First 20 minutes of this session (introduction by moderator Tim Frank Andersen) have been cut from the video due to technical difficulties.
The games industry is growing in all directions – more users, booming revenues and an increasing number of media platforms and distribution opportunities. It is an exciting field and the internet is making itself felt. This reality leads to the key issues: Will publishers remain gatekeepers or suffer the fate of record labels? Will small independent game companies blossom through internet sales? From panellists representing very different parts of the gaming industry learn what they believe the future will bring.