Carsten van Husen

CEO of Publishing Unit, Gameforge

Carsten has run Gameforge 4D GmbH since its establishment in January 2006. It is a daughter company of the browser-games developer and publisher, Gameforge 4D is publishing third-party, client-based MMO(RPG)s across the Western hemisphere. Currently, and is offering 5 titles in up to 18 language versions. The Gameforge companies combined provide massive multi-player online games to an active customer-base of 18.5 million users p.m.

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  • About the session

    Let’s Play – Gaming of the Future

    The internet is a games platform, a direct sales channel, a marketing medium and a billing platform – How do these four parts influence the games industry?

    PANEL: Allan Mathson Hansen (DK), General Manager, Nordisk Film Interaktiv // Chris Mottes (DK), CEO, Deadline Games // Henrik Riis (DK), Co-founder & CEO, WatAgame // Carsten van Husen (DE), CEO of Publishing Unit, Gameforge
    MODERATOR: Tim Frank Andersen (DK), direktør, In2Media

    N.B.: Henrik Riis had to cancel and isn’t part of this panel. First 20 minutes of this session (introduction by moderator Tim Frank Andersen) have been cut from the video due to technical difficulties.

    The games industry is growing in all directions – more users, booming revenues and an increasing number of media platforms and distribution opportunities. It is an exciting field and the internet is making itself felt. This reality leads to the key issues: Will publishers remain gatekeepers or suffer the fate of record labels? Will small independent game companies blossom through internet sales? From panellists representing very different parts of the gaming industry learn what they believe the future will bring.

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