Latest tweets

Twitter Updates

    Latest Comments
    • What Inspires You in 2010?
      • Ronni Tino Pedersen @Gianfranco, interesting observation. You’re saying that events – like social media... 5393 days 14 hours
    • Creating a climate Layar for COP15
      • casper @Liam – great idea in general. But for CPH it would all be beneath surface and you would have to go to... 5496 days 11 hours
    • Welcome to the brand New Media Days!
      • Ronni Tino Pedersen @sofie @morten Thanks! Too bad we won’t have the pleasure of your visit at the conference,... 5636 days 17 hours
    Impressions from previous years
  • Interactive Photo Booth

    Visit Us
     
     
     
     
    Newsletter
    by
    Ronni Tino Pedersen
    August 21, 2008

    Wanted, the action movie starring Morgan Freeman and Angelina Jolie, is premiering in Denmark tomorrow. Its world premiere two months ago was accompanied by Massively Multiplayer Online game, www.wantedthegame.com.

    This kind of parallel entertainment distribution across media platforms is a strategy gaining in popularity as revenue from video game sales are actually surpassing that from box-office ticket sales. It’s speculated that the two media platforms are actually competing for the same audience.

    The Wanted MMO is free-to-play, however. Rather than being a parallel revenue-maker, it’s a FIG. Swedish game developers, Stillfront, specializes in FIGs and in the press release announcing WantedTheGame, they explain:

    “Fan Immersion Games (FIGs) are casual, massively multiplayer online games (MMOGs) that are free to play yet also include opportunities for players to buy advantages and premium accounts using micro transactions payable via SMS messages and credit cards. These games deliver high fan engagement through their story-driven design and community elements.

    According to the Casual Games Association, the North American online casual games market is estimated to reach $690 million with worldwide revenue of over $1.5 billion. DFC Intelligence states that the worldwide online games market is forecasted to reach $13 billion in 2011.”

    So even though it incorporates a microtransaction model enabling players to buy and exchange weapons and hit orders, the Wanted FIG is not primarily launched to secure game revenue but create awareness about the whole Wanted universe and get people in line at the box-office.

    Two weeks ago the Wanted brand became even more immersive when the game was officially ported to the iPhone. Besides taking advantage of the iPhone tilt-function for navigation, the mobile edition has in-game benefits for players who log in on a regular basis. Regular immersion is rewarded so to speak.

    I would love to hear from anyone who’s tried the game. Wonder if it has an impact on the Danish premiere as well. I doubt it.

    Must know more?

    Wanted FIG is not enough. A video game is coming out later this year.
    Age of Conan MMORPG will tie in with Age of Conan movie scheduled for the future.
    MMO and movie are potential untapped opportunities for BioShock, the video game.

    This post is categorized in
    2008 , Blogpost , Business , Cell , Games , Internet , Movies
    This post is tagged with
    , , , , ,
    Post Comment
    #

    Your email is never shared. Required fields are marked *

    *
    *
    Trackbacks
    1. ->

      […] Original post by Ronni Tino Pedersen […]

    2. ->

      […] how are they going to make money? According to this post, players are given the option to pay for game advantages and buy premium accounts using […]