Second Life: How an Experimental 3D World Evolved
to Change Society and Business on the Internet
How are 3D virtual worlds changing the current internet, and what can companies do to adapt to this rapid change?
In 1999 Linden Lab began to pioneer its own vision of virtual worlds. The company wanted to prove the feasibility of a 3D world built, owned, and run by users. Eight years later, Second Life has become the leading user-generated virtual world.
Christopher Mahoney will offer his personal insight into the past, present, and future of Second Life.